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Archives/bf1942/levels/226.rfa
bf1942/levels/226/standardMesh/bangasa.rs
subshader "bangasa2_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
twosided true;
texture "texture/karakasa4";
}
subshader "bangasa2_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
twosided true;
texture "texture/karakasa_ura";
}
subshader "bangasa2_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0 0 0;
texture "texture/karakasa4";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
twosided true;
texture "texture/karakasa4";
}
subshader "bangasa2_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
twosided true;
texture "texture/karakasa_ura";
}
subshader "bangasa2_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0 0 0;
texture "texture/karakasa4";
}