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Archives/bf1942/levels/226.rfa
bf1942/levels/226/standardMesh/jp_soukou.rs
subshader "mat1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1 1 1;
   materialSpecular 0 0 0;
   materialSpecularPower 12.5;
   texture "texture/jp_soukou";
}