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Archives/bf1942/levels/226.rfa
bf1942/levels/226/standardMesh/jpn_house_mod3_m1.rs
subshader "jpn_kabe" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/jpn_kabe";
}

subshader "hasira" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/hasira";
}

subshader "tatami" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/jpn_tatami";
}

subshader "yene" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/jpn_yaneita";
}

subshader "kawara_b" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/jpn_kawara_B";
}

subshader "utikabe" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/pacificfarm_wall1_s";
}

subshader "tenjyo" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/jpn_tenjyo";
}

subshader "denkyu" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/jpn_denkyu";
}

subshader "totan" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/jpn_totan";
}

subshader "husuma" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/jpn_husuma";
}

subshader "tansu" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/kiritansu";
}