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Archives/bf1942/levels/226.rfa
bf1942/levels/226/standardMesh/kokyo_seimon_isibasi1.rs
subshader "Italy_bridge_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/brdg_stuff_ita_s";
}
subshader "Italy_bridge_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/brdg_top_s";
}
subshader "Italy_bridge_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/brdg_stn3_ita_s";
}
subshader "lantern_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/lantern";
}
subshader "Eu_Strtlight_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Eu_Strtlight_M1_txtr_H";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/brdg_stuff_ita_s";
}
subshader "Italy_bridge_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/brdg_top_s";
}
subshader "Italy_bridge_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/brdg_stn3_ita_s";
}
subshader "lantern_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/lantern";
}
subshader "Eu_Strtlight_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Eu_Strtlight_M1_txtr_H";
}