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Archives/bf1942/levels/226.rfa
bf1942/levels/226/standardMesh/koukyo_guardman_house.rs
subshader "GateHouse_House_White_M1_Materi" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/White_Metal";
}
subshader "GateHouse_House_White_M1_Mater1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/kiku";
}
subshader "GateHouse_House_White_M1_Mater2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/kokyo_GHB";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/White_Metal";
}
subshader "GateHouse_House_White_M1_Mater1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/kiku";
}
subshader "GateHouse_House_White_M1_Mater2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/kokyo_GHB";
}