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Archives/bf1942/levels/226.rfa
bf1942/levels/226/standardMesh/kusutan.rs
subshader "front" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/front-d";
}

subshader "mat2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.89 0.89 0.89;
   envmap true;
   texture "texture/side";
}

subshader "mat1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/drawer";
}