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Archives/bf1942/levels/226.rfa
bf1942/levels/226/standardMesh/sengokuJumbo_hull_m1.rs
subshader "Jumbo_hull_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Jumbo2";
}
subshader "Jumbo_hull_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sherW7_f";
}
subshader "Jumbo_hull_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sherwside_s";
}
subshader "Jumbo_hull_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/WillyFH_4_Z";
}
subshader "tawara_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/tawara";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/Jumbo2";
}
subshader "Jumbo_hull_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sherW7_f";
}
subshader "Jumbo_hull_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/sherwside_s";
}
subshader "Jumbo_hull_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/WillyFH_4_Z";
}
subshader "tawara_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/tawara";
}