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Archives/bf1942/levels/226.rfa
bf1942/levels/226/standardMesh/shingouki1.rs
subshader "mat2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.837 0.837 0.837;
materialSpecular 0.313 0.313 0.313;
materialSpecularPower 5.0;
transparent true;
twosided true;
envmap true;
alphaTestRef 0.85;
texture "texture/singouki";
}
subshader "mat3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/Eu_Strtlight_M1_txtr";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 0.837 0.837 0.837;
materialSpecular 0.313 0.313 0.313;
materialSpecularPower 5.0;
transparent true;
twosided true;
envmap true;
alphaTestRef 0.85;
texture "texture/singouki";
}
subshader "mat3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/Eu_Strtlight_M1_txtr";
}