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Archives/bf1942/levels/226.rfa
bf1942/levels/226/standardMesh/shingouki1.rs
subshader "mat2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.837 0.837 0.837;
   materialSpecular 0.313 0.313 0.313;
   materialSpecularPower 5.0;
   transparent true;
   twosided true;
   envmap true;
   alphaTestRef 0.85;
   texture "texture/singouki";
}

subshader "mat3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   envmap true;
   texture "texture/Eu_Strtlight_M1_txtr";
}