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Archives/bf1942/levels/226.rfa
bf1942/levels/226/standardMesh/tera.rs
subshader "mat1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/SH3g3_r";
}
subshader "mat3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/SH3tak_r";
}
subshader "mat4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/kawara";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/SH3g3_r";
}
subshader "mat3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/SH3tak_r";
}
subshader "mat4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
envmap true;
texture "texture/kawara";
}