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Archives/bf1942/levels/husky.rfa
bf1942/levels/husky/AI.con
if v_arg1 == host
rem ----- Host
rem --------------------------------------
rem ************** LEVEL SPECIFIC AI SETTINGS ***************************
aiSettings.setWorldMapSize 2048 2048
aiSettings.setViewDistance 300
aiSettings.setInformationGridDimension 32
rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2
rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20
rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64
rem *** Create Strategic AI ***
ai.createSAI
rem *** Enabled or disabled as default ***
ai.saiEnable 1
game.showAIstats 0
rem *** Bot statistic ***
ai.botStatisticUpdateSpeed 3
rem --------------------------------------
endIf
run AIPathFinding.con v_arg1
rem *** Create strategically important areas ***
run ai/StrategicAreas v_arg1
rem *** Load and set strategies for each side ***
run ai/conditions v_arg1
run ai/prerequisites v_arg1
run ai/Strategies v_arg1
if v_arg1 == host
rem ----- Host
rem --------------------------------------
ai.addSAIStrategy 1 beachDefence
ai.addSAIStrategy 1 repulse
ai.addSAIStrategy 2 assault
rem --------------------------------------
endIf
rem ----- Host
rem --------------------------------------
rem ************** LEVEL SPECIFIC AI SETTINGS ***************************
aiSettings.setWorldMapSize 2048 2048
aiSettings.setViewDistance 300
aiSettings.setInformationGridDimension 32
rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2
rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20
rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64
rem *** Create Strategic AI ***
ai.createSAI
rem *** Enabled or disabled as default ***
ai.saiEnable 1
game.showAIstats 0
rem *** Bot statistic ***
ai.botStatisticUpdateSpeed 3
rem --------------------------------------
endIf
run AIPathFinding.con v_arg1
rem *** Create strategically important areas ***
run ai/StrategicAreas v_arg1
rem *** Load and set strategies for each side ***
run ai/conditions v_arg1
run ai/prerequisites v_arg1
run ai/Strategies v_arg1
if v_arg1 == host
rem ----- Host
rem --------------------------------------
ai.addSAIStrategy 1 beachDefence
ai.addSAIStrategy 1 repulse
ai.addSAIStrategy 2 assault
rem --------------------------------------
endIf