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Archives/bf1942/levels/husky.rfa
bf1942/levels/husky/ai/Strategies.con
if v_arg1 == host
rem ----- Host
rem --------------------------------------
rem *** Create Strategies ***
rem *** Husky ***
rem ** American **
aiStrategy.createStrategy assaultBeach
aiStrategy.Aggression 1
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite assaultPrereq
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0 Neutral
aiStrategy.setStrategicObjectsModifier Remote 4.0 Owned
rem ** German **
aiStrategy.createStrategy beachDefence
aiStrategy.Aggression 0
aiStrategy.NumberOfAttacks 0
aiStrategy.NumberOfDefences 2
aiStrategy.setPrerequisite beachDefencePrereq
aiStrategy.setStrategicObjectsModifier Front 2.0
aiStrategy.createStrategy repulse
aiStrategy.Aggression 1
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite repulsePrereq
rem --------------------------------------
endIf
rem ----- Host
rem --------------------------------------
rem *** Create Strategies ***
rem *** Husky ***
rem ** American **
aiStrategy.createStrategy assaultBeach
aiStrategy.Aggression 1
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite assaultPrereq
aiStrategy.setStrategicObjectsModifier ControlPoint 2.0 Neutral
aiStrategy.setStrategicObjectsModifier Remote 4.0 Owned
rem ** German **
aiStrategy.createStrategy beachDefence
aiStrategy.Aggression 0
aiStrategy.NumberOfAttacks 0
aiStrategy.NumberOfDefences 2
aiStrategy.setPrerequisite beachDefencePrereq
aiStrategy.setStrategicObjectsModifier Front 2.0
aiStrategy.createStrategy repulse
aiStrategy.Aggression 1
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite repulsePrereq
rem --------------------------------------
endIf