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Archives/bf1942/levels/DC_Basrahs_Edge.rfa
bf1942/levels/DC_Basrahs_Edge/standardmesh/DC_mkttunnel4_m1.rs
subshader "DC_mkttunnel4_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "Texture/DesertCombat/Buildings/dc_biz_wall2";
}
subshader "DC_mkttunnel4_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "Texture/DesertCombat/Buildings/dc_biz_roof1";
}
subshader "DC_mkttunnel4_m1_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "Texture/DesertCombat/Buildings/iggy-bigwall1";
}
subshader "DC_mkttunnel4_m1_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "Texture/DesertCombat/Buildings/dc_slums_roof1";
}
subshader "DC_mkttunnel4_m1_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "Texture/DesertCombat/Buildings/dc_slums_wall1";
}
subshader "DC_mkttunnel4_m1_Material5" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588235 0.588235 0.588235;
   lightingSpecular false;
   texture "Texture/DesertCombat/Buildings/iggy-bigwall1";
}
subshader "DC_mkttunnel4_m1_Material6" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.788235 0.788235 0.788235;
   lightingSpecular false;
   texture "Texture/DesertCombat/Buildings/dc_slums_floor1";
}
subshader "DC_mkttunnel4_m1_Material7" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   texture "Texture/DesertCombat/Buildings/dc_biz_sidewalk1";
}