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Archives/bf1942/levels/DC_Basrahs_Edge.rfa
bf1942/levels/DC_Basrahs_Edge/standardmesh/DC_wall-corner_m1.rs
subshader "DC_wall-corner_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "Texture/DesertCombat/Buildings/iggy-bigwall1";
}
subshader "DC_wall-corner_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "Texture/DesertCombat/Buildings/dc_slums_roof1";
}
subshader "DC_wall-corner_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "Texture/DesertCombat/Buildings/dc_slums_wall1";
}
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "Texture/DesertCombat/Buildings/iggy-bigwall1";
}
subshader "DC_wall-corner_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "Texture/DesertCombat/Buildings/dc_slums_roof1";
}
subshader "DC_wall-corner_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588235 0.588235 0.588235;
lightingSpecular false;
texture "Texture/DesertCombat/Buildings/dc_slums_wall1";
}