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Archives/bf1942/levels/DC_No_Fly_Zone_Day2.rfa
bf1942/levels/DC_No_Fly_Zone_Day2/changelog.txt
.3i
- 1.45 bug fix
- us set to 2xa10 hangars
- lowered tickets to 100
- bsped us barrack
- few trees
- some fence added to opp base
- 2x scuds added :P
.3h
- added soldierspawns to des objects (controll tower spawn roation messed up)
- connected bomber spawns to hangars (su, a10, f14 only spawn inside hangars aslong as these exsist)
- added ammo to all runways
- added trees (only halfdone)
- added repair suply depot to hangars
- added us barracke (needs fix: floor bug, and art changes)
- raised HP of des objects to 20000
.3g
- new terrain tex
- reduced some vehicles
- added ural tanker
- changed mat id on airfield to 15
.3f
- terrain changes
- new draft terrain tex
- re added the big hangar
- bsped all meshes
.3e
- replaced iraq hangar with slightly smaller and simpler low poly version
(bad mesh entrance is too low, ceiling missing tile)
- fixed some stuff on the controll tower object
- fixed invisiable tower
- readded pantsyr(with fixed .4b code)
- removed underground bunker
- removed some more ground vehicles
- added extra su
- set planes to spawn 3x
.3d
- removed all sam bases, and cps
- converted US base to destroyable, adding sam and zpus
- reduced ground vehciles
- ground bunker from destroyable to static
- terrain work
- ac130 removed
.3c
- destroyable supplydepots removed
- replaced by normal cp for the samsite (airbase remains bombable)
- bunch of stuff
- new draft tex (north iraq scheme)
- moved two sambases closer to airport
- added some more roads
- fixed river coast
.3b
-added 4 sam bases with destroyabel suplydepot
-changed controll tower so its like the other bombable objects
-added some vehicles
-added destroyabel bridges
-reduced samsites at airbase
-tried fixing SnD so round ends after all buildings destroyed
.3a
-scrapped secondary bases
-added scenery, extended roads and brigdes
-remove a bunch of stuff
-first stage of Search and Destroy
*controll tower destroyable by c4 (took me something between 6 and 20 c4)
*hangar and vehicle bunker take damage from all weapons(takes about 50 ac130 rounds, or extensive bombing)
.2b
-removed pantsyr(network crash in .39)
-optimised col mesh on underground vehicle bunker
-resized big radar
<iggy> transparent true;
[13:59] <iggy> depthWrite false;
[13:59] <iggy> alphaTestRef 0.7;
<iggy> GeometryTemplate.setLodDistance 0 0
[14:03] <iggy> GeometryTemplate.setLodDistance 1 15
[14:03] <iggy> GeometryTemplate.setLodDistance 2 35
[14:03] <iggy> GeometryTemplate.setLodDistance 3 70
[14:03] <iggy> GeometryTemplate.setLodDistance 4 100
[14:03] <iggy> GeometryTemplate.setLodDistance 5 300
[14:03] <iggy> so the last entry has a really far value