This page is under construction
Archives/bf1942/levels/DC_No_Fly_Zone_Day2.rfa
bf1942/levels/DC_No_Fly_Zone_Day2/changelog.txt
.3i - 1.45 bug fix - us set to 2xa10 hangars - lowered tickets to 100 - bsped us barrack - few trees - some fence added to opp base - 2x scuds added :P .3h - added soldierspawns to des objects (controll tower spawn roation messed up) - connected bomber spawns to hangars (su, a10, f14 only spawn inside hangars aslong as these exsist) - added ammo to all runways - added trees (only halfdone) - added repair suply depot to hangars - added us barracke (needs fix: floor bug, and art changes) - raised HP of des objects to 20000 .3g - new terrain tex - reduced some vehicles - added ural tanker - changed mat id on airfield to 15 .3f - terrain changes - new draft terrain tex - re added the big hangar - bsped all meshes .3e - replaced iraq hangar with slightly smaller and simpler low poly version (bad mesh entrance is too low, ceiling missing tile) - fixed some stuff on the controll tower object - fixed invisiable tower - readded pantsyr(with fixed .4b code) - removed underground bunker - removed some more ground vehicles - added extra su - set planes to spawn 3x .3d - removed all sam bases, and cps - converted US base to destroyable, adding sam and zpus - reduced ground vehciles - ground bunker from destroyable to static - terrain work - ac130 removed .3c - destroyable supplydepots removed - replaced by normal cp for the samsite (airbase remains bombable) - bunch of stuff - new draft tex (north iraq scheme) - moved two sambases closer to airport - added some more roads - fixed river coast .3b -added 4 sam bases with destroyabel suplydepot -changed controll tower so its like the other bombable objects -added some vehicles -added destroyabel bridges -reduced samsites at airbase -tried fixing SnD so round ends after all buildings destroyed .3a -scrapped secondary bases -added scenery, extended roads and brigdes -remove a bunch of stuff -first stage of Search and Destroy *controll tower destroyable by c4 (took me something between 6 and 20 c4) *hangar and vehicle bunker take damage from all weapons(takes about 50 ac130 rounds, or extensive bombing) .2b -removed pantsyr(network crash in .39) -optimised col mesh on underground vehicle bunker -resized big radar <iggy> transparent true; [13:59] <iggy> depthWrite false; [13:59] <iggy> alphaTestRef 0.7; <iggy> GeometryTemplate.setLodDistance 0 0 [14:03] <iggy> GeometryTemplate.setLodDistance 1 15 [14:03] <iggy> GeometryTemplate.setLodDistance 2 35 [14:03] <iggy> GeometryTemplate.setLodDistance 3 70 [14:03] <iggy> GeometryTemplate.setLodDistance 4 100 [14:03] <iggy> GeometryTemplate.setLodDistance 5 300 [14:03] <iggy> so the last entry has a really far value