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Archives/bf1942/levels/Bocage_Day3.rfa
bf1942/levels/Bocage_Day3/AI/Strategies.con
rem *** Create Strategies ***
rem *** Bocage ***
aiStrategy.createStrategy bridgeRush
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 0
aiStrategy.TimeLimit 240
aiStrategy.setPrerequisite bridgeRushPrereq
aiStrategy.setStrategicObjectsModifier Bridge 10.0 Hostile
aiStrategy.setStrategicObjectsModifier Bridge 10.0 Neutral
aiStrategy.setStrategicObjectsModifier Base 0.2
aiStrategy.setStrategicObjectsModifier Centre 0.5
aiStrategy.setStrategicObjectsModifier Safe 0.2 Owned
aiStrategy.createStrategy germanSecureIsland
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 2
aiStrategy.NumberOfDefences 0
aiStrategy.TimeLimit 240
aiStrategy.setPrerequisite germanSecureIslandPrereq
aiStrategy.setStrategicObjectsModifier Centre 10.0 Hostile
aiStrategy.setStrategicObjectsModifier South 0.2 Hostile
aiStrategy.setStrategicObjectsModifier Base 0.2 Hostile
aiStrategy.setStrategicObjectsModifier Centre 10.0 Neutral
aiStrategy.setStrategicObjectsModifier South 0.2 Neutral
aiStrategy.setStrategicObjectsModifier Base 0.2 Neutral
aiStrategy.setStrategicObjectsModifier North 2.0 Owned
aiStrategy.setStrategicObjectsModifier South 4.0 Owned
aiStrategy.setStrategicObjectsModifier Base 0.2 Owned
aiStrategy.createStrategy britishSecureIsland
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 2
aiStrategy.NumberOfDefences 0
aiStrategy.TimeLimit 240
aiStrategy.setPrerequisite britishSecureIslandPrereq
aiStrategy.setStrategicObjectsModifier Centre 10.0 Hostile
aiStrategy.setStrategicObjectsModifier North 0.2 Hostile
aiStrategy.setStrategicObjectsModifier Base 0.2 Hostile
aiStrategy.setStrategicObjectsModifier Centre 10.0 Neutral
aiStrategy.setStrategicObjectsModifier North 0.2 Neutral
aiStrategy.setStrategicObjectsModifier Base 0.2 Neutral
aiStrategy.setStrategicObjectsModifier North 4.0 Owned
aiStrategy.setStrategicObjectsModifier South 2.0 Owned
aiStrategy.setStrategicObjectsModifier Base 0.2 Owned
aiStrategy.createStrategy double
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 2
aiStrategy.NumberOfDefences 0
aiStrategy.TimeLimit 280
aiStrategy.setPrerequisite doublePrereq
aiStrategy.setStrategicObjectsModifier ControlPoint 10.0
aiStrategy.setStrategicObjectsModifier Safe 0.2 Owned
aiStrategy.setStrategicObjectsModifier Base 0.2 Owned
aiStrategy.createStrategy finalPush
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite finalPushPrereq
aiStrategy.setStrategicObjectsModifier Base 10.0 Hostile
aiStrategy.setStrategicObjectsModifier Base 10.0 Neutral
aiStrategy.createStrategy breakOut
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite breakOutPrereq
aiStrategy.setStrategicObjectsModifier ControlPoint 4.0
aiStrategy.setStrategicObjectsModifier Centre 3.0
rem *** Bocage ***
aiStrategy.createStrategy bridgeRush
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 0
aiStrategy.TimeLimit 240
aiStrategy.setPrerequisite bridgeRushPrereq
aiStrategy.setStrategicObjectsModifier Bridge 10.0 Hostile
aiStrategy.setStrategicObjectsModifier Bridge 10.0 Neutral
aiStrategy.setStrategicObjectsModifier Base 0.2
aiStrategy.setStrategicObjectsModifier Centre 0.5
aiStrategy.setStrategicObjectsModifier Safe 0.2 Owned
aiStrategy.createStrategy germanSecureIsland
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 2
aiStrategy.NumberOfDefences 0
aiStrategy.TimeLimit 240
aiStrategy.setPrerequisite germanSecureIslandPrereq
aiStrategy.setStrategicObjectsModifier Centre 10.0 Hostile
aiStrategy.setStrategicObjectsModifier South 0.2 Hostile
aiStrategy.setStrategicObjectsModifier Base 0.2 Hostile
aiStrategy.setStrategicObjectsModifier Centre 10.0 Neutral
aiStrategy.setStrategicObjectsModifier South 0.2 Neutral
aiStrategy.setStrategicObjectsModifier Base 0.2 Neutral
aiStrategy.setStrategicObjectsModifier North 2.0 Owned
aiStrategy.setStrategicObjectsModifier South 4.0 Owned
aiStrategy.setStrategicObjectsModifier Base 0.2 Owned
aiStrategy.createStrategy britishSecureIsland
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 2
aiStrategy.NumberOfDefences 0
aiStrategy.TimeLimit 240
aiStrategy.setPrerequisite britishSecureIslandPrereq
aiStrategy.setStrategicObjectsModifier Centre 10.0 Hostile
aiStrategy.setStrategicObjectsModifier North 0.2 Hostile
aiStrategy.setStrategicObjectsModifier Base 0.2 Hostile
aiStrategy.setStrategicObjectsModifier Centre 10.0 Neutral
aiStrategy.setStrategicObjectsModifier North 0.2 Neutral
aiStrategy.setStrategicObjectsModifier Base 0.2 Neutral
aiStrategy.setStrategicObjectsModifier North 4.0 Owned
aiStrategy.setStrategicObjectsModifier South 2.0 Owned
aiStrategy.setStrategicObjectsModifier Base 0.2 Owned
aiStrategy.createStrategy double
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 2
aiStrategy.NumberOfDefences 0
aiStrategy.TimeLimit 280
aiStrategy.setPrerequisite doublePrereq
aiStrategy.setStrategicObjectsModifier ControlPoint 10.0
aiStrategy.setStrategicObjectsModifier Safe 0.2 Owned
aiStrategy.setStrategicObjectsModifier Base 0.2 Owned
aiStrategy.createStrategy finalPush
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite finalPushPrereq
aiStrategy.setStrategicObjectsModifier Base 10.0 Hostile
aiStrategy.setStrategicObjectsModifier Base 10.0 Neutral
aiStrategy.createStrategy breakOut
aiStrategy.Aggression 1.0
aiStrategy.NumberOfAttacks 1
aiStrategy.NumberOfDefences 0
aiStrategy.setPrerequisite breakOutPrereq
aiStrategy.setStrategicObjectsModifier ControlPoint 4.0
aiStrategy.setStrategicObjectsModifier Centre 3.0