This page is under construction
Archives/bf1942/levels/Aberdeen.rfa
bf1942/levels/Aberdeen/AI/conditions.con
rem *** Aberdeen Coop by Arc D'Wraith ***
rem *** Based on Ai Coding Tutorial - Part 16 ***


if v_arg1 == host


rem ** common - nfi **
aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 120
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1



rem ** startGame **
aiStrategy.createConstantCondition gogoCond Crisp EqualSmaller Friendly ControlPoint 2
aiStrategy.setConditionStrength Required


rem ** midgame **
aiStrategy.createConstantCondition attackCond Crisp EqualGreater Friendly ControlPoint 3
aiStrategy.setConditionStrength Required


rem ** endgame **
aiStrategy.createConstantCondition campCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required



rem ** panic **
aiStrategy.createConstantCondition panicCond Crisp EqualGreater Enemy ControlPoint 5
aiStrategy.setConditionStrength Required


endIf