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Archives/bf1942/levels/DC_No_Fly_Zone.rfa
bf1942/levels/DC_No_Fly_Zone/standardMesh/Pantzir/Pantzir_C3.rs
subshader "Pantzir_C3_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/notexture";
}