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Archives/bf1942/levels/DC_No_Fly_Zone.rfa
bf1942/levels/DC_No_Fly_Zone/standardMesh/air_hangar_bunker_sml_m1.rs
subshader "air_hangar_bunker_sml_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/Concrete5";
}
subshader "air_hangar_bunker_sml_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/Airfield3";
}
subshader "air_hangar_bunker_sml_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/BlackMetalStripes";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/Concrete5";
}
subshader "air_hangar_bunker_sml_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/Airfield3";
}
subshader "air_hangar_bunker_sml_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/DC_No_Fly_Zone/texture/BlackMetalStripes";
}