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Archives/bf1942/levels/DC_No_Fly_Zone.rfa
bf1942/levels/DC_No_Fly_Zone/standardMesh/mil_scud_cart_m1.rs
subshader "mil_scud_cart_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "bf1942/levels/DC_No_Fly_Zone/texture/mil_scud_cart";
}