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Archives/bf1942/levels/DC_LostVillage_nopara.rfa
bf1942/levels/DC_LostVillage_nopara/Init.con

ShaderManager.setTextureParam envmap bf1942\levels\DC_LostVillage\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.832/0.699/0.52
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.100000/0.100000/0.100000
renderer.ambientColor 0.100000/0.100000/0.100000
renderer.diffuseColor 0.580000/0.570000/0.560000
renderer.specularColor 0.400000/0.400000/0.400000
renderer.animatedMeshAmbientColor 0.35
textureManager.alternativePath bf1942/levels/DC_LostVillage/Textures


shadow.shadowColor 0.60

Game.setViewDistance 200
Game.spawnPlayers 1
renderer.fogstart 70
renderer.fogend 200

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag





game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_Sniper
game.setKit 1 1 Iraq_Assault
game.setKit 1 2 Iraq_Assault2
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support2
game.setKit 1 5 Iraq_SpecOps

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper
game.setKit 2 1 US_Assault
game.setKit 2 2 Us_m16a2
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support2
game.setKit 2 5 US_SpecOps

game.setActiveCombatArea 512 512 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.00/1.00
water.scrollDirection1 1.00/0.00
water.scrollDirection2 0.00/1.00
water.specularColor 0.75/0.70/0.65
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.50
water.tileLayer2 0.50
water.tileNormalmap 0.50
water.lightDirection -0.30/0.50/-0.65
water.color 0.988/0.961/0.840
water.deepColor 0.60/0.60/0.63
water.waterAlphaDepth 0.00
water.waterShallowAlpha 1.00
run Sounds/Environment

run Objects/Objects
game.setBeforeSpawnCameraPosition 1 963.834106/97.575005/865.449036
game.setBeforeSpawnCameraPosition 2 963.834106/97.575005/865.449036