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Archives/bf1942/levels/DC_Coastal_Hammer.rfa
bf1942/levels/DC_Coastal_Hammer/CustomMeshes/AL_Plank_6m_m1.rs
]subshader "Plank_6m_m1_Material0" "StandardMesh/Default"
{
   lighting true;)@
Specular falsm
Diffuse 1d` texture "bf1942/levels/DC_Coastal_Hammer/CustomT s/AL_table1_s"]}