This page is under construction
Archives/bf1942/levels/DC_Coastal_Hammer.rfa
bf1942/levels/DC_Coastal_Hammer/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\DC_Coastal_Hammer\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.1/0.1/0.1
renderer.ambientColor 0.1/0.1/0.1
renderer.diffuseColor 0.35/0.35/0.36
renderer.specularColor 0.3/0.3/0.3
renderer.vertexFogEnable 1
renderer.fogColorVec 0.529412/0.564706/0.666667
renderer.animatedMeshAmbientColor 0.25
textureManager.alternativePath bf1942/levels/DC_Coastal_Hammer/CustomTextures
shadow.shadowColor 0.550000
Game.setViewDistance 200
Game.spawnPlayers 1
renderer.fogstart 30
renderer.fogend 200
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 3
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 3
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_Sniper
game.setKit 1 1 Iraq_Assault
game.setKit 1 2 Iraq_AT2
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support2
game.setKit 1 5 Iraq_SpecOps
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT2
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support2
game.setKit 2 5 US_SpecOps
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -1.000000/-0.700000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.040000
water.scrollLayer2 0.040000
water.scrollNormalmap 0.015000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.776471/0.815686/0.909804
water.deepColor 0.349020/0.403922/0.592157
water.waterAlphaDepth 0.100000
water.waterShallowAlpha 0.100000
run Sounds/Environment
run CustomObjects/INIT
game.setBeforeSpawnCameraPosition 1 1016.502563/141.535736/694.441833
game.setBeforeSpawnCameraPosition 2 1016.502563/141.535736/694.441833
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\DC_Coastal_Hammer\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.1/0.1/0.1
renderer.ambientColor 0.1/0.1/0.1
renderer.diffuseColor 0.35/0.35/0.36
renderer.specularColor 0.3/0.3/0.3
renderer.vertexFogEnable 1
renderer.fogColorVec 0.529412/0.564706/0.666667
renderer.animatedMeshAmbientColor 0.25
textureManager.alternativePath bf1942/levels/DC_Coastal_Hammer/CustomTextures
shadow.shadowColor 0.550000
Game.setViewDistance 200
Game.spawnPlayers 1
renderer.fogstart 30
renderer.fogend 200
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 3
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 3
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_Sniper
game.setKit 1 1 Iraq_Assault
game.setKit 1 2 Iraq_AT2
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support2
game.setKit 1 5 Iraq_SpecOps
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT2
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support2
game.setKit 2 5 US_SpecOps
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 2048 2048
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -1.000000/-0.700000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.040000
water.scrollLayer2 0.040000
water.scrollNormalmap 0.015000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.776471/0.815686/0.909804
water.deepColor 0.349020/0.403922/0.592157
water.waterAlphaDepth 0.100000
water.waterShallowAlpha 0.100000
run Sounds/Environment
run CustomObjects/INIT
game.setBeforeSpawnCameraPosition 1 1016.502563/141.535736/694.441833
game.setBeforeSpawnCameraPosition 2 1016.502563/141.535736/694.441833