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Archives/bf1942/levels/East_Docks.rfa
bf1942/levels/East_Docks/CustomMeshes/ammo_set1.rs
subshader "ammo_set1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/BOX_LEER";
}
subshader "ammo_set1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/KLAPPE";
}
subshader "ammo_set1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/MUNI";
}
subshader "ammo_set1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/KETTE";
}
subshader "ammo_set1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/BOX";
}
subshader "ammo_set1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/KLAPPE";
}
subshader "ammo_set1_Material6" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/BOX_LEER";
}
subshader "ammo_set1_Material7" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/KLAPPE";
}
subshader "ammo_set1_Material8" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/BOX_LEER";
}
subshader "ammo_set1_Material9" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/KLAPPE";
}
subshader "ammo_set1_Material10" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/BOX_LEER";
}
subshader "ammo_set1_Material11" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/KLAPPE";
}
subshader "ammo_set1_Material12" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/MUNI";
}
subshader "ammo_set1_Material13" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/KETTE";
}
subshader "ammo_set1_Material14" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/BOX";
}
subshader "ammo_set1_Material15" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/KLAPPE";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/BOX_LEER";
}
subshader "ammo_set1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/KLAPPE";
}
subshader "ammo_set1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/MUNI";
}
subshader "ammo_set1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/KETTE";
}
subshader "ammo_set1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/BOX";
}
subshader "ammo_set1_Material5" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/KLAPPE";
}
subshader "ammo_set1_Material6" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/BOX_LEER";
}
subshader "ammo_set1_Material7" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/KLAPPE";
}
subshader "ammo_set1_Material8" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/BOX_LEER";
}
subshader "ammo_set1_Material9" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/KLAPPE";
}
subshader "ammo_set1_Material10" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/BOX_LEER";
}
subshader "ammo_set1_Material11" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/KLAPPE";
}
subshader "ammo_set1_Material12" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/MUNI";
}
subshader "ammo_set1_Material13" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/KETTE";
}
subshader "ammo_set1_Material14" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/BOX";
}
subshader "ammo_set1_Material15" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "bf1942/levels/East_Docks/CustomTextures/KLAPPE";
}