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archives/bf1942/levels/A_Shau.rfa
bf1942/levels/A_Shau/AI/StrategicAreas.con
rem *******************************************************
rem A Shau Valley - AI'10 by Lotte|EoD
rem *******************************************************
if v_arg1 == host
rem *** Create strategic areas ***
aiStrategicArea.create VC_Base 807.9/157.3 814.6/164 10
aiStrategicArea.create US_Base 277.3/870.9 284/877.6 10
aiStrategicArea.create Jungle_Farm 880/696 893/709 50
aiStrategicArea.create Beach_Farm 725.3/652.7 744/671.4 50
aiStrategicArea.create VC_Outpost 425/409.3 435/419.3 50
aiStrategicArea.create River 935/504 952/518 50
aiStrategicArea.create Hill 869.1/308.6 882.4/321.9 50
aiStrategicArea.create Village 884/829 904/849 50
rem *** Create landingzones huey ***
AILandingZone.createLandingZone lzA 813/663 873/723 LZZMax
AILandingZone.createLandingZone lzB 823/340 883/400 LZZMax
AILandingZone.createLandingZone lzC 627/645 687/705 LZZMax
rem *** Build strategic areas ***
aiStrategicArea.setActive VC_Base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.setSide 1
aiStrategicArea.setTakeable 2 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive US_Base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour VC_Base
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Jungle_Farm
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour VC_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Beach_Farm
aiStrategicArea.addNeighbour VC_Outpost
aiStrategicArea.addNeighbour River
aiStrategicArea.addNeighbour Hill
aiStrategicArea.addNeighbour Village
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Beach_Farm
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour VC_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Jungle_Farm
aiStrategicArea.addNeighbour VC_Outpost
aiStrategicArea.addNeighbour River
aiStrategicArea.addNeighbour Hill
aiStrategicArea.addNeighbour Village
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive VC_Outpost
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour VC_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Jungle_Farm
aiStrategicArea.addNeighbour Beach_Farm
aiStrategicArea.addNeighbour River
aiStrategicArea.addNeighbour Hill
aiStrategicArea.addNeighbour Village
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive River
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour VC_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Jungle_Farm
aiStrategicArea.addNeighbour Beach_Farm
aiStrategicArea.addNeighbour VC_Outpost
aiStrategicArea.addNeighbour Hill
aiStrategicArea.addNeighbour Village
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Hill
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour VC_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Jungle_Farm
aiStrategicArea.addNeighbour Beach_Farm
aiStrategicArea.addNeighbour VC_Outpost
aiStrategicArea.addNeighbour River
aiStrategicArea.addNeighbour Village
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Village
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour VC_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Jungle_Farm
aiStrategicArea.addNeighbour Beach_Farm
aiStrategicArea.addNeighbour VC_Outpost
aiStrategicArea.addNeighbour River
aiStrategicArea.addNeighbour Hill
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
endIf
rem A Shau Valley - AI'10 by Lotte|EoD
rem *******************************************************
if v_arg1 == host
rem *** Create strategic areas ***
aiStrategicArea.create VC_Base 807.9/157.3 814.6/164 10
aiStrategicArea.create US_Base 277.3/870.9 284/877.6 10
aiStrategicArea.create Jungle_Farm 880/696 893/709 50
aiStrategicArea.create Beach_Farm 725.3/652.7 744/671.4 50
aiStrategicArea.create VC_Outpost 425/409.3 435/419.3 50
aiStrategicArea.create River 935/504 952/518 50
aiStrategicArea.create Hill 869.1/308.6 882.4/321.9 50
aiStrategicArea.create Village 884/829 904/849 50
rem *** Create landingzones huey ***
AILandingZone.createLandingZone lzA 813/663 873/723 LZZMax
AILandingZone.createLandingZone lzB 823/340 883/400 LZZMax
AILandingZone.createLandingZone lzC 627/645 687/705 LZZMax
rem *** Build strategic areas ***
aiStrategicArea.setActive VC_Base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.setSide 1
aiStrategicArea.setTakeable 2 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive US_Base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour VC_Base
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Jungle_Farm
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour VC_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Beach_Farm
aiStrategicArea.addNeighbour VC_Outpost
aiStrategicArea.addNeighbour River
aiStrategicArea.addNeighbour Hill
aiStrategicArea.addNeighbour Village
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Beach_Farm
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour VC_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Jungle_Farm
aiStrategicArea.addNeighbour VC_Outpost
aiStrategicArea.addNeighbour River
aiStrategicArea.addNeighbour Hill
aiStrategicArea.addNeighbour Village
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive VC_Outpost
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour VC_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Jungle_Farm
aiStrategicArea.addNeighbour Beach_Farm
aiStrategicArea.addNeighbour River
aiStrategicArea.addNeighbour Hill
aiStrategicArea.addNeighbour Village
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive River
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour VC_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Jungle_Farm
aiStrategicArea.addNeighbour Beach_Farm
aiStrategicArea.addNeighbour VC_Outpost
aiStrategicArea.addNeighbour Hill
aiStrategicArea.addNeighbour Village
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Hill
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour VC_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Jungle_Farm
aiStrategicArea.addNeighbour Beach_Farm
aiStrategicArea.addNeighbour VC_Outpost
aiStrategicArea.addNeighbour River
aiStrategicArea.addNeighbour Village
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
aiStrategicArea.setActive Village
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour VC_Base
aiStrategicArea.addNeighbour US_Base
aiStrategicArea.addNeighbour Jungle_Farm
aiStrategicArea.addNeighbour Beach_Farm
aiStrategicArea.addNeighbour VC_Outpost
aiStrategicArea.addNeighbour River
aiStrategicArea.addNeighbour Hill
aiStrategicArea.setSide 0
aiStrategicArea.vehicleSearchRadius 80.0
endIf