This page is under construction
archives/bf1942/levels/A_Shau.rfa
bf1942/levels/A_Shau/Menu/Init.con
Game.setLocalized 1
rem ** Allied Briefing **
game.setAlliedCampaign "A Shau valley is an infantry based map that takes place in occasional thick jungle ! The idea is just based on the time in vietnam after the US taking hill 937. The US are now on a search and destroy mission in the A Shau valley searching for base area 611 (this map is not an accurate depiction of the actual place though)."
game.setAlliedHints " "
game.setAlliedObjectives "We're searching for hill 611. Go through the A Shau Valley and watch out for enemies."
game.setAlliedSkirmish " "
rem ** Axis Briefing **
game.setAxisCampaign "A Shau valley is an infantry based map that takes place in occasional thick jungle ! The idea is just based on the time in vietnam after the us taking hill 937. The US are now on a search and destroy mission in the A Shau valley searching for base area 611 (this map is not an accurate depiction of the actual place though)."
game.setAxisHints " "
game.setAxisObjectives "Secure the valley soldier !"
game.setAxisSkirmish " "
rem ** Allied Debriefing **
game.setAlliedDebriefingMajorVictory " "
game.setAlliedDebriefingMinorVictory " "
game.setAlliedDebriefingMajorDefeat " "
game.setAlliedDebriefingMinorDefeat " "
rem ** Axis Debriefing **
game.setAxisDebriefingMajorVictory " "
game.setAxisDebriefingMinorVictory " "
game.setAxisDebriefingMajorDefeat " "
game.setAxisDebriefingMinorDefeat " "
rem ** Multiplayer Briefing **
game.setMultiplayerBriefingObjectives "A Shau valley is an infantry based map that takes place in occasional thick jungle ! The idea is just based on the time in vietnam after the us taking hill 937. The US are now on a search and destroy mission in the A Shau valley searching for base area 611 (this map is not an accurate depiction of the actual place though)."
game.setMultiplayerBriefingMapType MULTIPLAYER_MAP_TYPE_EOD_TANK_MAP
game.setLoadPicture ../../bf1942/levels/a_shau/menu/loader.tga
game.setServerInfoIcon ../../bf1942/levels/a_shau/menu/small_icon.dds
game.setMapId "EOD"
rem ** Allied Briefing **
game.setAlliedCampaign "A Shau valley is an infantry based map that takes place in occasional thick jungle ! The idea is just based on the time in vietnam after the US taking hill 937. The US are now on a search and destroy mission in the A Shau valley searching for base area 611 (this map is not an accurate depiction of the actual place though)."
game.setAlliedHints " "
game.setAlliedObjectives "We're searching for hill 611. Go through the A Shau Valley and watch out for enemies."
game.setAlliedSkirmish " "
rem ** Axis Briefing **
game.setAxisCampaign "A Shau valley is an infantry based map that takes place in occasional thick jungle ! The idea is just based on the time in vietnam after the us taking hill 937. The US are now on a search and destroy mission in the A Shau valley searching for base area 611 (this map is not an accurate depiction of the actual place though)."
game.setAxisHints " "
game.setAxisObjectives "Secure the valley soldier !"
game.setAxisSkirmish " "
rem ** Allied Debriefing **
game.setAlliedDebriefingMajorVictory " "
game.setAlliedDebriefingMinorVictory " "
game.setAlliedDebriefingMajorDefeat " "
game.setAlliedDebriefingMinorDefeat " "
rem ** Axis Debriefing **
game.setAxisDebriefingMajorVictory " "
game.setAxisDebriefingMinorVictory " "
game.setAxisDebriefingMajorDefeat " "
game.setAxisDebriefingMinorDefeat " "
rem ** Multiplayer Briefing **
game.setMultiplayerBriefingObjectives "A Shau valley is an infantry based map that takes place in occasional thick jungle ! The idea is just based on the time in vietnam after the us taking hill 937. The US are now on a search and destroy mission in the A Shau valley searching for base area 611 (this map is not an accurate depiction of the actual place though)."
game.setMultiplayerBriefingMapType MULTIPLAYER_MAP_TYPE_EOD_TANK_MAP
game.setLoadPicture ../../bf1942/levels/a_shau/menu/loader.tga
game.setServerInfoIcon ../../bf1942/levels/a_shau/menu/small_icon.dds
game.setMapId "EOD"