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Archives/Bf1942/Levels/baytown.rfa
bf1942/Levels/baytown/AI.con
rem ************** LEVEL SPECIFIC AI SETTINGS ***************************
aiSettings.setWorldMapSize 2048 2048
aiSettings.setViewDistance 300
aiSettings.setInformationGridDimension 32
rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2
rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20
rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64
rem *** Create Strategic AI ***
ai.createSAI
rem *** Enabled or disabled as default ***
ai.saiEnable 1
game.showAIstats 0
rem *** Bot statistic ***
ai.botStatisticUpdateSpeed 3
run AIPathFinding.con
rem *** Create strategically important areas ***
run ai/StrategicAreas
rem *** Load and set strategies for each side ***
run ai/conditions
run ai/prerequisites
run ai/Strategies
ai.addSAIStrategy 1 continuousAttack
ai.addSAIStrategy 1 twoFrontAttack
ai.addSAIStrategy 1 campAndHold
rem ai.addSAIStrategy 1 burstAttack
rem ai.addSAIStrategy 1 recover
ai.addSAIStrategy 2 continuousAttack
ai.addSAIStrategy 2 twoFrontAttack
ai.addSAIStrategy 2 campAndHold
rem ai.addSAIStrategy 2 burstAttack
rem ai.addSAIStrategy 2 recover
aiSettings.setWorldMapSize 2048 2048
aiSettings.setViewDistance 300
aiSettings.setInformationGridDimension 32
rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2
rem *** init Botmanager ***
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20
rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64
rem *** Create Strategic AI ***
ai.createSAI
rem *** Enabled or disabled as default ***
ai.saiEnable 1
game.showAIstats 0
rem *** Bot statistic ***
ai.botStatisticUpdateSpeed 3
run AIPathFinding.con
rem *** Create strategically important areas ***
run ai/StrategicAreas
rem *** Load and set strategies for each side ***
run ai/conditions
run ai/prerequisites
run ai/Strategies
ai.addSAIStrategy 1 continuousAttack
ai.addSAIStrategy 1 twoFrontAttack
ai.addSAIStrategy 1 campAndHold
rem ai.addSAIStrategy 1 burstAttack
rem ai.addSAIStrategy 1 recover
ai.addSAIStrategy 2 continuousAttack
ai.addSAIStrategy 2 twoFrontAttack
ai.addSAIStrategy 2 campAndHold
rem ai.addSAIStrategy 2 burstAttack
rem ai.addSAIStrategy 2 recover