This page is under construction
Archives/Bf1942/Levels/baytown.rfa
bf1942/Levels/baytown/AI/conditions.con
rem *** Create Conditions ***

rem *** Baytown ***

rem ** continuous- and burstAttack **
aiStrategy.createConstantCondition maxFiveCPCond Crisp EqualSmaller Friendly ControlPoint 5
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition maxOneFrontCond Crisp EqualSmaller Friendly Front 1
aiStrategy.setConditionStrength Required

rem ** twoFrontAttack
aiStrategy.createConstantCondition minTwoFrontCond Crisp EqualGreater Friendly Front 2
aiStrategy.setConditionStrength Required

rem ** twoFrontAttack
aiStrategy.createConstantCondition sixOwnCPCond Crisp Equal Friendly ControlPoint 6
aiStrategy.setConditionStrength Required


rem ** holdAndCamp **
aiStrategy.createConstantCondition alwaysCond Crisp Equal Friendly UnitConstant 1
aiStrategy.setConditionStrength Required