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Archives/Bf1942/Levels/baytown.rfa
bf1942/Levels/baytown/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\baytown\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.867/0.789/0.773

renderer.globalAmbientColor 0.2/0.2/0.2
renderer.ambientColor 0.068/0.04/0.07
renderer.diffuseColor 0.4/0.38/0.25
renderer.specularColor .2/.2/.2
renderer.animatedMeshDiffuseFactor 0.9
renderer.animatedMeshAmbientColor 0.3
textureManager.alternativePath Texture/ItalyBritts

shadow.shadowColor .36/.36/.38

Game.setViewDistance 300
Game.spawnPlayers 1
Game.setActiveCombatArea 512 256 1280 1280
renderer.fogstart 80
renderer.fogend 300

treeRenderer.billboardLightScale 0.4

rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedItFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setTeamSkin 1 ItalianSoldier
game.setKit 1 0 Italian_Scout
game.setKit 1 1 Italian_Assault
game.setKit 1 2 Italian_AT
game.setKit 1 3 Italian_Medic
game.setKit 1 4 Italian_Engineer

game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GB_Scout
game.setKit 2 1 GB_Assault
game.setKit 2 2 GB_AT
game.setKit 2 3 GB_Medic
game.setKit 2 4 It_GB_Engineer

run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 1221.3136/67.2033/1098.7070
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1221.3136/67.2033/1098.7070


water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 0/-1
water.scrollDirection1 -1/1
water.scrollDirection2 -1/-1
water.specularColor 0.83/0.75/0.75
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalmap 0.02
water.specularStreakFactor 0.001
water.tileLayer1 1
water.tileLayer2 1
water.tileNormalmap 1
water.lightDirection -0.3/0.5/-0.65
water.color 0.70/0.80/0.70
water.waterColorDepth 4
water.waterAlphaDepth 0.7
water.waterShallowAlpha 0.5
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.70/0.77/0.70
game.setLevelCheck 3033057421