This page is under construction
Archives/Bf1942/Levels/baytown.rfa
bf1942/Levels/baytown/Init/Terrain.con
rem
rem **** Initialize Terrain *****
rem
GeometryTemplate.create patchTerrain terrainGeometry
GeometryTemplate.file bf1942\levels\baytown\Heightmap
GeometryTemplate.materialMap bf1942\levels\baytown\Materialmap
GeometryTemplate.materialSize 512
GeometryTemplate.targetTriCount 5000
GeometryTemplate.worldSize 2048
GeometryTemplate.yScale 0.6
GeometryTemplate.texBaseName bf1942\levels\baytown\Textures\Tx
GeometryTemplate.texOffsetX 0
GeometryTemplate.texOffsetY 0
GeometryTemplate.detailTexName bf1942\levels\baytown\Textures\Detail
GeometryTemplate.waterLevel 50
GeometryTemplate.seaFloorLevel 0

Water.baseTex texture/Water

ObjectTemplate.create SimpleObject terrainObject
ObjectTemplate.geometry terrainGeometry
objectTemplate.createNotInGrid 1

Object.create terrainObject
Object.setName track
Object.absolutePosition 0/0/0
Object.rotation 0/0/0

Console.worldSize 2048

Terrain.ShadowAmbient 70/70/70
Terrain.ShadowBorderFadeTime 0.075
Terrain.ShadowSamplingCullY 5