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Archives/Bf1942/Levels/baytown.rfa
bf1942/Levels/baytown/Sounds/Top_Hill.ssc
#templateLevel HIGH newPatch ####################### ### Top of the hill ### ####################### load @ROOT/Sound/@RTD/Wind_01.wav stereo loop volume .2 randomStartPitch .1 / .1 minDistance 80 priority -6 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 80 param 300 param 1 param -1 endEffect ####################### ### Top of the hill ### ####################### load @ROOT/Sound/@RTD/Wind_02.wav stereo loop volume .3 randomStartPitch .1 / .1 minDistance 60 priority -6 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 60 param 250 param 1 param -1 endEffect ################################################################# #templateLevel MEDIUM newPatch ####################### ### Top of the hill ### ####################### load @ROOT/Sound/@RTD/Wind_01.wav stereo loop volume .2 randomStartPitch .1 / .1 minDistance 60 priority -6 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 60 param 300 param 1 param -1 endEffect ####################### ### Top of the hill ### ####################### load @ROOT/Sound/@RTD/Wind_02.wav stereo loop volume .3 randomStartPitch .1 / .1 minDistance 40 priority -6 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 60 param 250 param 1 param -1 endEffect ################################################################# #templateLevel LOW newPatch ####################### ### Top of the hill ### ####################### load @ROOT/Sound/@RTD/Wind_01.wav stereo loop volume .2 randomStartPitch .1 / .1 minDistance 80 priority -6 *** Distance Volume *** beginEffect controlDestination Volume controlSource Distance envelope Ramp param 60 param 300 param 1 param -1 endEffect