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Archives/bf1942/levels/Aberdeen.rfa
bf1942/levels/Aberdeen/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Aberdeen\Textures\ENVMAP_G_.rcm
renderer.fogColorVec 0.768628/0.764706/0.749020
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.53/0.53/0.55
renderer.ambientColor 0.0/0.0/0.0
renderer.diffuseColor 0.1/0.1/0.11
renderer.specularColor 0.1/0.1/0.11
renderer.animatedMeshAmbientColor 0.55
renderer.vertexFogEnable 1
textureManager.alternativePath Texture/SH_Winter
renderer.globalLodPercent 1
TreeRenderer.billboardlightscale 0.5
shadow.shadowColor 0.400000
rem was 0.50
Game.setViewDistance 350
renderer.fogstart 280
renderer.fogend 340
Game.spawnPlayers 1
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 NORSoldierWinter
game.setKit 1 0 NOR_Winter_Scout
game.setKit 1 1 NOR_Winter_Assault
game.setKit 1 2 NOR_Winter_AT
game.setKit 1 3 NOR_Winter_Medic
game.setKit 1 4 NOR_Winter_Engineer
game.setTeamSkin 2 SWESoldierWinter
game.setKit 2 0 SWE_SSG_Winter_Scout
game.setKit 2 1 SWE_SSG_Winter_Assault
game.setKit 2 2 SWE_SSG_Winter_AT
game.setKit 2 3 SWE_SSG_Winter_Medic
game.setKit 2 4 SWE_SSG_Winter_Engineer
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 533.640625/65.117508/456.123474
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 533.640625/65.117508/456.123474
game.setLevelCheck 310411691
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Aberdeen\Textures\ENVMAP_G_.rcm
renderer.fogColorVec 0.768628/0.764706/0.749020
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.53/0.53/0.55
renderer.ambientColor 0.0/0.0/0.0
renderer.diffuseColor 0.1/0.1/0.11
renderer.specularColor 0.1/0.1/0.11
renderer.animatedMeshAmbientColor 0.55
renderer.vertexFogEnable 1
textureManager.alternativePath Texture/SH_Winter
renderer.globalLodPercent 1
TreeRenderer.billboardlightscale 0.5
shadow.shadowColor 0.400000
rem was 0.50
Game.setViewDistance 350
renderer.fogstart 280
renderer.fogend 340
Game.spawnPlayers 1
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 NORSoldierWinter
game.setKit 1 0 NOR_Winter_Scout
game.setKit 1 1 NOR_Winter_Assault
game.setKit 1 2 NOR_Winter_AT
game.setKit 1 3 NOR_Winter_Medic
game.setKit 1 4 NOR_Winter_Engineer
game.setTeamSkin 2 SWESoldierWinter
game.setKit 2 0 SWE_SSG_Winter_Scout
game.setKit 2 1 SWE_SSG_Winter_Assault
game.setKit 2 2 SWE_SSG_Winter_AT
game.setKit 2 3 SWE_SSG_Winter_Medic
game.setKit 2 4 SWE_SSG_Winter_Engineer
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 533.640625/65.117508/456.123474
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 533.640625/65.117508/456.123474
game.setLevelCheck 310411691