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Archives/bf1942/levels/Wilderness.rfa
bf1942/levels/Wilderness/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = silentheroes\levels\Wilderness\Textures\env_Wilderness_04.dds NegativeX = silentheroes\levels\Wilderness\Textures\env_Wilderness_02.dds PositiveY = silentheroes\levels\Wilderness\Textures\env_Wilderness_05.dds NegativeY = silentheroes\levels\Wilderness\Textures\env_Wilderness_06.dds PositiveZ = silentheroes\levels\Wilderness\Textures\env_Wilderness_03.dds NegativeZ = silentheroes\levels\Wilderness\Textures\env_Wilderness_01.dds