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Archives/bf1942/Levels/Raid_on_Agheila.rfa
Bf1942/Levels/Raid_on_Agheila/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\Raid_on_Agheila\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.79/0.63/0.43
renderer.fogstart 25
renderer.fogend 450
renderer.globalLodPercent 1
renderer.globalAmbientColor .1/.1/.12
renderer.ambientColor .15/.14/.14
renderer.diffuseColor .35/.32/.18
renderer.specularColor .3/.4/.5
renderer.animatedMeshAmbientColor 0.2
renderer.animatedMeshDiffuseFactor 0.75
textureManager.alternativePath Texture/Africa
textureManager.alternativePath bf1942/Levels/Raid_on_Agheila/Texture

shadow.shadowColor 0.5

Game.setViewDistance 500
Game.spawnPlayers 1

game.setTeamSkin 1 GermanEliteSoldier
game.setKit 1 0 GermanElite_Scout
game.setKit 1 1 GermanElite_Assault
game.setKit 1 2 GermanElite_AT
game.setKit 1 3 GermanElite_Medic
game.setKit 1 4 GermanElite_Engineer
game.setKit 1 5 GermanElite_Jetpack

game.setTeamSkin 2 BritishCommandoSoldier
game.setKit 2 0 Commando_Scout
game.setKit 2 1 Commando_Assault
game.setKit 2 2 Commando_AT
game.setKit 2 3 Commando_Medic
game.setKit 2 4 Commando_Engineer


rem *** Active Combat Area ***
game.setActiveCombatArea 0 0 2048 2048

rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 -1/-0.5
water.scrollDirection2 -1/0.5
water.specularColor 0.3/0.2/0.15
water.scrollLayer1 0.002
water.scrollLayer2 0.003
water.scrollNormalmap 0.01
water.specularStreakFactor 0.1
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.8376/0.436/-0.3281
water.color 0.82/0.72/0.3
water.waterColorDepth 10
water.envmapcolor 0.5/0.4/0.3
water.deepColor 0.3/0.5/0.6
water.waterShallowAlpha 0.9
water.waterAlphaDepth 1

run Sounds/Environment

rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 805.244/36.9452/551.951
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1075.13/33.9421/544.793

rem *** special object for this level. /TBM ***
run objects/objects

game.setLevelCheck 2073778453