This page is under construction
Archives/bf1942/Levels/Raid_on_Agheila.rfa
Bf1942/Levels/Raid_on_Agheila/Objects/m4a1/Weapons.con
ObjectTemplate.create FireArms M4A1MortarFirearm
ObjectTemplate.setNetworkableInfo TankFireArmInfo
ObjectTemplate.loadSoundScript Sounds/M4A1Mortar.ssc
rem ObjectTemplate.geometry Mortar_Barrel_M1
ObjectTemplate.aiTemplate PriestMainGun
rem -------------------------------------
ObjectTemplate.addTemplate M4A1MortarBarrel
ObjectTemplate.addTemplate e_MuzzPriest
ObjectTemplate.setPosition 0/0/0.5
ObjectTemplate.setRotation -179.999/0/0
rem -------------------------------------
ObjectTemplate.projectileTemplate MortarProjectile
ObjectTemplate.projectilePosition 0/0/1
ObjectTemplate.magSize 1
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 75
ObjectTemplate.autoReload 1
ObjectTemplate.reloadtime 0.2
ObjectTemplate.roundOfFire 0.5
ObjectTemplate.fireingForce 120
ObjectTemplate.recoilSpeed 10
ObjectTemplate.recoilSize 0
rem *** Allows right fire to work like a grenade ***
ObjectTemplate.velocityDependentOnHeat 1
ObjectTemplate.heatAddWhenFire 0.03


rem *** MortarProjectile ***
ObjectTemplate.create Projectile MortarProjectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.geometry projectile_m1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.timeToLive CRD_NONE/10/0/0
ObjectTemplate.damageType 1
ObjectTemplate.material 240
ObjectTemplate.material2 201
ObjectTemplate.radius 15
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.addTemplate e_PanzShootTrail