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Archives/bf1942/Levels/Raid_on_Agheila.rfa
Bf1942/Levels/Raid_on_Agheila/StandardMesh/Repair_heli_M1.rs
subshader "Repair_heli_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/repco2_s";
}
subshader "Repair_heli_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/repsak_s";
}
subshader "Repair_heli_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/repcon_s";
}
subshader "Repair_heli_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/repfl2_s";
}
subshader "Repair_heli_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/repcon_s";
}
subshader "Repair_heli_M1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/repfl3_s";
}
subshader "Repair_heli_M1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.5 0.5 0.5;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 12.5;
twosided true;
texture "texture/shb_r";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/repco2_s";
}
subshader "Repair_heli_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/repsak_s";
}
subshader "Repair_heli_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/repcon_s";
}
subshader "Repair_heli_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/repfl2_s";
}
subshader "Repair_heli_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/repcon_s";
}
subshader "Repair_heli_M1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/repfl3_s";
}
subshader "Repair_heli_M1_Material6" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 0.5 0.5 0.5;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 12.5;
twosided true;
texture "texture/shb_r";
}