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Archives/bf1942/Levels/Raid_on_Agheila.rfa
Bf1942/Levels/Raid_on_Agheila/StandardMesh/TrainStation_M1.rs
subshader "TrainStation_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/HANgarROof2_S";
}

subshader "TrainStation_M1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   twosided true;
   texture "texture/sto_win1_s";
}

subshader "TrainStation_M1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sto_stuff1_s";
}

subshader "TrainStation_M1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sto_metal1_s";
}

subshader "TrainStation_M1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sto_door_s";
}

subshader "TrainStation_M1_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sto_conc3_s";
}

subshader "TrainStation_M1_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sto_conc2_s";
}

subshader "TrainStation_M1_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sto_concmet_s";
}

subshader "TrainStation_M1_Material8" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sto_conc1_s";
}

subshader "TrainStation_M1_Material9" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   texture "texture/sto_conc4_s";
}