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Archives/bf1942/levels/GC_Tanaab.rfa
bf1942/levels/GC_Tanaab/ObjectiveMode/ObjectiveSpawners.con
rem ============================= OBJECTS to destroy ================

Object.create RadarSpawner
Object.absolutePosition 1939/422.816/2106
Object.rotation -31/0/0
Object.setName Turbine01
Object.setTeam 1

Object.create TurbineSpawner
Object.absolutePosition 2011.96/267.664/2056.07
Object.rotation -123/0/0
Object.setName Turbine02
Object.setTeam 1

Object.create TurbineSpawner
Object.absolutePosition 2077.37/258.123/2102.94
Object.rotation 149/0/0
Object.geometry.scale 0.72/0.72/0.72
Object.setName Turbine03
Object.setTeam 1

Object.create TurbineSpawner
Object.absolutePosition 2094.68/258.297/2113.19
Object.rotation 149/0/0
Object.geometry.scale 0.72/0.72/0.72
Object.setName Turbine04
Object.setTeam 1

rem // Axis = 1 , Allied = 2
rem ============================= ATTACKERS ========================================

Object.create DestroyTurbineObjectiveSpawner01
object.setName ObjectiveSpawner01

Object.create DestroyTurbineObjectiveSpawner02
object.setName ObjectiveSpawner02

Object.create DestroyTurbineObjectiveSpawner03
object.setName ObjectiveSpawner03

Object.create DestroyTurbineObjectiveSpawner04
object.setName ObjectiveSpawner04

object.create AlliedANDCompositeObjectiveSpawner
object.setName REBELS

object.create AxisTimerObjectiveSpawner
object.setName EMPIRE