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Archives/bf1942/levels/GC_Lok.rfa
bf1942/levels/GC_Lok/StandardMesh/bactatank.rs
subshader "bactatank_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
materialSpecular 0.117647 0.117647 0.117647;
materialSpecularPower 12.5;
lightingSpecular true;
transparent true;
twosided true;
texture "bf1942/levels/GC_Lok/sky/bacta2";
}
{
lighting true;
materialDiffuse 1 1 1;
materialSpecular 0.117647 0.117647 0.117647;
materialSpecularPower 12.5;
lightingSpecular true;
transparent true;
twosided true;
texture "bf1942/levels/GC_Lok/sky/bacta2";
}