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Archives/bf1942/levels/GC_Endor.rfa
bf1942/levels/GC_Endor/StandardMesh/Buildings/Endor/ATAT_Static.rs
subshader "ATAT_Static_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/buildings/endor/atat_static";
}
subshader "ATAT_Static_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/vehicles/atat/atat_interior_mat_id_4";
}
subshader "ATAT_Static_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/vehicles/atat/atat_interior_mat_id_2";
}
subshader "ATAT_Static_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/vehicles/atat/floor";
}
subshader "ATAT_Static_Material4" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/buildings/endor/atat_static";
}
subshader "ATAT_Static_Material5" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/buildings/endor/atat_static";
}
subshader "ATAT_Static_Material6" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/buildings/endor/atat_static";
}
subshader "ATAT_Static_Material7" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/buildings/endor/atat_static";
}
subshader "ATAT_Static_Material8" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/buildings/endor/atat_static";
}
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/buildings/endor/atat_static";
}
subshader "ATAT_Static_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/vehicles/atat/atat_interior_mat_id_4";
}
subshader "ATAT_Static_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/vehicles/atat/atat_interior_mat_id_2";
}
subshader "ATAT_Static_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/vehicles/atat/floor";
}
subshader "ATAT_Static_Material4" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/buildings/endor/atat_static";
}
subshader "ATAT_Static_Material5" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/buildings/endor/atat_static";
}
subshader "ATAT_Static_Material6" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/buildings/endor/atat_static";
}
subshader "ATAT_Static_Material7" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/buildings/endor/atat_static";
}
subshader "ATAT_Static_Material8" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/buildings/endor/atat_static";
}