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Archives/bf1942/levels/GC_Endor.rfa
bf1942/levels/GC_Endor/StandardMesh/Buildings/Endor/LiftHud.rs
subshader "LiftHud_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "Mods\GCMOD\Movies\cabineup";
}