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Archives/bf1942/levels/GC_Endor.rfa
bf1942/levels/GC_Endor/StandardMesh/Buildings/Endor/PlatformLift.rs
subshader "PlatformLift_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 0.0862745 0.882353;
texture "texture/buildings/judicator/jud_floornospec";
}
subshader "PlatformLift_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "Mods\GCMOD\Movies\cabineup";
}
subshader "PlatformLift_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "Mods\GCMOD\Movies\cabineup";
}
subshader "PlatformLift_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 0.0862745 0.882353;
texture "texture/buildings/judicator/jud_floornospec";
}
subshader "PlatformLift_Material4" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "Mods\GCMOD\Movies\cabineup";
}
subshader "PlatformLift_Material5" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 0.0862745 0.882353;
texture "texture/buildings/judicator/jud_floornospec";
}
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 0.0862745 0.882353;
texture "texture/buildings/judicator/jud_floornospec";
}
subshader "PlatformLift_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "Mods\GCMOD\Movies\cabineup";
}
subshader "PlatformLift_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "Mods\GCMOD\Movies\cabineup";
}
subshader "PlatformLift_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 0.0862745 0.882353;
texture "texture/buildings/judicator/jud_floornospec";
}
subshader "PlatformLift_Material4" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "Mods\GCMOD\Movies\cabineup";
}
subshader "PlatformLift_Material5" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 0.0862745 0.882353;
texture "texture/buildings/judicator/jud_floornospec";
}