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Archives/bf1942/levels/GC_Endor.rfa
bf1942/levels/GC_Endor/StandardMesh/Buildings/Endor/campamento_camu.rs
subshader "campamento_camu_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Buildings/Endor/bunker_entrance";
}
subshader "campamento_camu_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
twosided true;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Buildings/Endor/bunker_floor";
}
subshader "campamento_camu_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Buildings/Endor/Bunker_walls";
}
subshader "campamento_camu_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Endor/jud_floor";
}
subshader "campamento_camu_Material4" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Buildings/Endor/bunker_floor";
}
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
texture "texture/Buildings/Endor/bunker_entrance";
}
subshader "campamento_camu_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
twosided true;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Buildings/Endor/bunker_floor";
}
subshader "campamento_camu_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Buildings/Endor/Bunker_walls";
}
subshader "campamento_camu_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Endor/jud_floor";
}
subshader "campamento_camu_Material4" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Buildings/Endor/bunker_floor";
}