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Archives/bf1942/levels/GC_Endor.rfa
bf1942/levels/GC_Endor/StandardMesh/Buildings/Endor/endor_log.rs
subshader "endor_log_Material0" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/Buildings/Endor/treebark";
}

subshader "endor_log_Material1" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/Buildings/Endor/endor_log_end";
}