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Archives/bf1942/levels/GC_Endor.rfa
bf1942/levels/GC_Endor/StandardMesh/Buildings/Endor/endor_tree6.rs
subshader "endor_tree6_Material0" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   transparent true;
   twosided true;
   texture "texture/Buildings/Endor/Spruse_T";
}

subshader "endor_tree6_Material1" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/Buildings/Endor/treebark";
}