This page is under construction
Archives/bf1942/levels/GC_Endor.rfa
bf1942/levels/GC_Endor/StandardMesh/Buildings/Endor/endor_tree6.rs
subshader "endor_tree6_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
transparent true;
twosided true;
texture "texture/Buildings/Endor/Spruse_T";
}
subshader "endor_tree6_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Buildings/Endor/treebark";
}
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588235 0.588235 0.588235;
transparent true;
twosided true;
texture "texture/Buildings/Endor/Spruse_T";
}
subshader "endor_tree6_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 0.588 0.588 0.588;
texture "texture/Buildings/Endor/treebark";
}