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Archives/bf1942/levels/GC_Endor.rfa
bf1942/levels/GC_Endor/StandardMesh/Buildings/Endor/generador.rs
subshader "generador_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Endor/text_puerta";
}
subshader "generador_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Endor/text_gen";
}
subshader "generador_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Endor/bunker_floor";
}
subshader "generador_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Endor/bunker_lights";
}
subshader "generador_Material4" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
twosided true;
blendSrc sourceAlpha;
blendDest one;
alphaTestRef 0.7;
texture "Mods\GCMOD\Movies\generator_fx";
}
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Endor/text_puerta";
}
subshader "generador_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Endor/text_gen";
}
subshader "generador_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Endor/bunker_floor";
}
subshader "generador_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Buildings/Endor/bunker_lights";
}
subshader "generador_Material4" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
twosided true;
blendSrc sourceAlpha;
blendDest one;
alphaTestRef 0.7;
texture "Mods\GCMOD\Movies\generator_fx";
}