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Archives/bf1942/levels/GC_Endor.rfa
bf1942/levels/GC_Endor/StandardMesh/Buildings/Endor/lambda_endor.rs
subshader "lambda_endor_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_endor_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Lambda/lambda_int";
}
subshader "lambda_endor_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Lambda/lambda_win";
}
subshader "lambda_endor_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_endor_Material4" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_endor_Material5" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_endor_Material6" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_endor_Material7" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_endor_Material8" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_endor_Material9" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_endor_Material10" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_endor_Material11" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Lambda/lambda";
}
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_endor_Material1" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Lambda/lambda_int";
}
subshader "lambda_endor_Material2" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Lambda/lambda_win";
}
subshader "lambda_endor_Material3" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_endor_Material4" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_endor_Material5" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_endor_Material6" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_endor_Material7" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_endor_Material8" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_endor_Material9" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_endor_Material10" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_endor_Material11" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/Vehicles/Lambda/lambda";
}