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Archives/bf1942/levels/GC_Endor.rfa
bf1942/levels/GC_Endor/StandardMesh/Buildings/Endor/lambda_static.rs
subshader "lambda_static_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_static_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_static_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_static_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_static_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_static_Material5" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_static_Material6" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_static_Material7" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_static_Material8" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_static_Material9" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Vehicles/Lambda/lambda";
}
subshader "lambda_static_Material10" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Vehicles/Lambda/lambda";
}