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Archives/bf1942/levels/GC_Endor.rfa
bf1942/levels/GC_Endor/StandardMesh/Buildings/Endor/rotp_beam.rs
subshader "rotp_beam_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular true;
materialDiffuse 0.5 0.5 0.5;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 5.0;
texture "texture/Buildings/Endor/tan_frig01";
}
{
lighting false;
lightingSpecular true;
materialDiffuse 0.5 0.5 0.5;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 5.0;
texture "texture/Buildings/Endor/tan_frig01";
}