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Archives/bf1942/levels/GC_Endor.rfa
bf1942/levels/GC_Endor/StandardMesh/Soldiers/1PRussRightHand.rs
subshader "1PRussRightHand_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 0.4 0.4 0.4;
   materialSpecular 0 0 0;
   materialSpecularPower 12.5;
   texture "texture/Endorhand";
}