This page is under construction
Archives/bf1942/levels/GC_BCanyon.rfa
bf1942/levels/GC_BCanyon/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\GC_BCanyon\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogLinearStart -1000
renderer.fogLinearEnd 600
renderer.fogColorVec 0.98/0.91/0.73
renderer.globalLodPercent 1
renderer.globalAmbientColor .2/.2/.2
renderer.ambientColor .1/.1/.1
renderer.diffuseColor .40/.38/.27
renderer.specularColor .5/.45/.3
renderer.animatedMeshAmbientColor 0.35
textureManager.alternativePath Texture/Europe
shadow.shadowColor 0.5
textureManager.alternativePath ../../bf1942/levels/GC_BCanyon/Textures/Sky
Game.setViewDistance 600
Game.spawnPlayers 1
run objects/objects
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Empire_Scout
game.setKit 1 1 Empire_Trooper
game.setKit 1 2 Empire_AT
game.setKit 1 3 Empire_Medic
game.setKit 1 4 Empire_Engineer
game.setTeamSkin 2 FleetSoldier
game.setKit 2 0 Rebel_Scout
game.setKit 2 1 Rebel_Trooper
game.setKit 2 2 Rebel_AT
game.setKit 2 3 Rebel_Medic
game.setKit 2 4 Rebel_Engineer
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.75/0.7/0.65
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.6/0.6/0.63
water.deepColor 0.6/0.6/0.63
water.waterAlphaDepth 0
water.waterShallowAlpha 1
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 630.891/120/1300
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 630.891/120/1300
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\GC_BCanyon\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogLinearStart -1000
renderer.fogLinearEnd 600
renderer.fogColorVec 0.98/0.91/0.73
renderer.globalLodPercent 1
renderer.globalAmbientColor .2/.2/.2
renderer.ambientColor .1/.1/.1
renderer.diffuseColor .40/.38/.27
renderer.specularColor .5/.45/.3
renderer.animatedMeshAmbientColor 0.35
textureManager.alternativePath Texture/Europe
shadow.shadowColor 0.5
textureManager.alternativePath ../../bf1942/levels/GC_BCanyon/Textures/Sky
Game.setViewDistance 600
Game.spawnPlayers 1
run objects/objects
rem
rem *** Define flags ***
rem
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Empire_Scout
game.setKit 1 1 Empire_Trooper
game.setKit 1 2 Empire_AT
game.setKit 1 3 Empire_Medic
game.setKit 1 4 Empire_Engineer
game.setTeamSkin 2 FleetSoldier
game.setKit 2 0 Rebel_Scout
game.setKit 2 1 Rebel_Trooper
game.setKit 2 2 Rebel_AT
game.setKit 2 3 Rebel_Medic
game.setKit 2 4 Rebel_Engineer
rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1/1
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.75/0.7/0.65
water.scrollLayer1 0.03
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.6/0.6/0.63
water.deepColor 0.6/0.6/0.63
water.waterAlphaDepth 0
water.waterShallowAlpha 1
run Sounds/Environment
rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 630.891/120/1300
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 630.891/120/1300